I just updated the fix to a new version:
Beta 1.2 change log:
- Added option to bind movement to the config. These differ on a technical level from those in the ingame settings (see Configuration for details)
- Disabled hardware acceleration for the GUI to avoid conflicts with post-processing injectors such as ReShade or SweetFX
- It is now possible to resize the GUI in vertical direction to use it with low-resolution displays
- The GUI now groups options by category
Although I’m sure some people were hoping for something more impressive, the GUI changes were necessary to help people who previously could not really use the fix at all in the intended way.
However, the first point might be more interesting than it seems. There is an issue with the keyboard controls that has been in the game since launch. If the player runs diagonally and does not move the camera at the same time, the character might sometimes not roll in that direction, although the input is correctly performed. Although this problem can be mitigated by moving the camera, it can sometimes happen by accident, when you are not thinking about it. Now, the new keybindings to move the character differ on a technical level from those you can bind ingame and I could not reproduce the rolling problem with them, which was reliably possible with the standard controls. Some people also reported that the new bindings fix the problem of sometimes moving without input after exiting lock-on mode. They might also improve other things regarding the input.
However, further testing is needed before I can say that those problems are indeed gone and that there are no unwanted side-effects. If you try them out I would appreciate the feedback.