What is this?
The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). Use a simple GUI to disable individual parts of the UI and notifications sounds. Set UI elements to Dynamic mode to only show them with a hotkey. Bind non-standard actions, such as scrolling through the quickbar or the direct usage of a medkit. Additional options include skipping of intro videos, disabling motion blur or control of the image sharpening amount.
You can download the mod from PC Gaming Wiki here or from Nexusmods here.
Similar to Dishonored, Prey per default shows a lot of information on the HUD. But contrary to the former game, it does only provide very limited options to customize or disable elements of the UI. Many of those elements can be distracting or outright immersion breaking for some people, especially when they show quite gamy information, such as awareness markers or enemy health bars. Additionally, many of those elements are unnecessary, because the information is already conveyed in other ways. This is especially unfortunate, since there are many details in the animations, the environment and the behavior of enemies that get lost due to the cluttered UI.
Although there already are some great mods out there that let you disable certain parts of the HUD, they usually work on the basis of replacement files. Unfortunately this type of solution is rather restrictive in what can be disabled and also static, because you just replace the HUD texture with a transparent one.
This mod approaches the problem from a different direction and allows fine-grained control over almost all aspects of the UI. Additionally, it provides the option to use non-standard bindings, such as directly using a medkit without having to open the spiral wheel or to scroll through the items in your quickbar. All this is configurable with an easy to use GUI.
- Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates
- Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible
- Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely
- Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages
- Options to change the crosshair style
- Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel
- Options to skip intro videos, disable motion blur or set the image sharpening amount
- Includes XInput fix for the controller issues that were introduced in patch v1.05
- Easy installation and configuration via a GUI
If there is enough demand, there is also the potential of extending the list of features extensively.
Important: This mod relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched
The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below)
- Extract the files of the archive to the release sub-folder of Prey. For example:
"C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
- Start the
PreyInterfaceCustomizerGUI.exe to configure the mod as desired
- Start the game like you would normally, for example directly through Steam or Big Picture mode
A few additional notes on the installation:
- You should hear a PRIC loaded message on game launch when the mod was loaded. This sound can be turned off in the config
- The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here
- Remove all files starting with
PreyInterfaceCustomizer as well as the
dinput8.dll from the release sub-folder of the game
Although the configuration using the GUI should be easy and straight-forward, there are some things to note:
- The GUI provides tooltips with additional information about a setting
- You can change settings while in the game by using the Reload Config binding, which is per default set to the
'-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a PRIC reloaded sound message when the reloading was successful
Profiles can be used to create specific configurations for certain builds or to use different control schemes for multiple people who are using the same computer. The check mark on the tab indicates which profile is currently active and being used by the mod. You can also toggle all available profiles while in the game by using the Toggle Profile binding.
On first launch, PRIC will create a set of standard profiles. You can either modify these basic profiles or create as many new ones as you want by clicking the
+ button on the profile bar. To rename or delete a profile, just right click the tab.
The profile system works on the basis of files. If you want to share a profile with someone else, just copy the file with the corresponding name.
The mod comes with three standard configuration presets:
- Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version
- Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is chosen in such a way that it should be usable by an observant player on the first playthrough
- Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough
Note that these settings are just templates and can be adjusted as desired.
The binding system allows you to bind an action to an arbitrary combination of keys and buttons on the controller, mouse or keyboard. The system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys or buttons you would like to assign. The combination is set once any pressed keys or buttons are released.
The mod should work with arbitrary devices that are either mice, keyboards or XInput compatible controllers. In the case of keyboards you should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names.
A few additional notes on the binding system:
- Keys or mouse buttons that participate in a binding are blocked when the binding is triggered. For example, this allows a binding to open the ability screen with LCTRL+C, while using C for crouch in the ingame settings. Beware that controller buttons are currently never blocked
- Each key or button pressed before another acts as a modifier for the next one
- Any key or button can be used as a modifier, not just ALT, CTRL or SHIFT
- There is no limit to how many keys or buttons can participate in a binding
- The order you are pressing the keys or buttons in is only important during the binding process to differentiate between bindings that involve the same modifiers. In the game the only condition for a binding to trigger is that all buttons are down
- To unbind an action double right click the corresponding box
What You Should Know
Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.
If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.
There are currently no known issues with the mod.
I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.
Contact And Support
If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other mods and fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.
- Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
- Added Dynamic UI option to control the highlighting/glow of items
- Added Dynamic UI options to control button prompts in interaction and quick loot windows
- Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
- Added sound option to control behavioral audio cues of enemies
- Added sound option to control the ring before an incoming audio message
- Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
- Added options to skip intro videos, disable motion blur and set the image sharpening amount
- Revised the layout of the GUI
- Fixed various display bugs and crashes
- The repair icon option does now work correctly
- The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
- Buttons bound ingame no longer become unresponsive when using a key binding of the mod