Raw Input

NieR: Automata – Input Overhaul Mod v1.1

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TL;DR

This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.

Quick start guide:

  1. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata"
  2. Start NAIOM-GUI.exe and set the bindings and other settings as desired
  3. Start the game like you would normally, for example directly through Steam

Features

The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.

Its features include:

  • Raw mouse input without any acceleration or smoothing
  • Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher)
  • Fixed camera movement in third-person perspective
  • New (optional) crosshair aiming mode for side-scrolling and top-down perspective
  • Completely rebindable standard actions to any key or button combination including additional mouse buttons
  • Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle
  • Full compatibility with FAR mod

Instructions

Supported Versions

This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.

Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata"
  2. Start NAIOM-GUI.exe and set the bindings and other settings as desired
  3. Start the game like you would normally, for example directly through Steam

Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the ‘Reload Config’ binding to adjust options of the fly.

Update

  1. Perform a regular installation and just overwrite any existing files

Note that an update retains all configured options unless they have actually been changed or removed in the new version.

Uninstall

  1. Rename or remove the xinput1_3.dll from the folder of the game.

Known Issues

  • In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled
  • Using the bindings of the mod does currently not change the ingame button prompts
  • When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode
  • The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped
  • The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses “hacking techniques” such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.

GUI Requirements

The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Input Bindings

The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.

Modifiers:

Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.

Acknowledgments

I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.

Contact And Support

If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

v1.1:

  • The dedicated dodge binding now has the same distance and duration as the double tap version

v1.0:

  • Initial public release
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Mass Effect Mouse Fix

Download Sources


TL;DR

This fix makes Mass Effect use raw mouse input and removes the game’s mouse acceleration. It is easy to install and use and does not require any external configuration.

Quick start guide:

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
  2. Start the game like you would normally, for example directly through Steam or Origin

Features

While the mouse controls are pretty responsive, the first Mass Effect suffers from mouse acceleration, which cannot be turned off via the ingame settings or with the usual approaches for other Unreal Engine 3 games. This fix removes the acceleration by acquiring raw mouse input and injecting it directly into the game’s input function.

Its features include:

  • Raw mouse input
  • No additional smoothing or positive/negative mouse acceleration
  • Configuration via the ingame settings as usual
  • Simple installation and usage without any external configuration

Instructions

Supported Versions

This mod is designed for the latest, fully patched versions of the game and might not work when used with older or otherwise modified executables.

  • Steam
  • Origin
  • Retail v1.02

Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Mass Effect\Binaries\"
  2. Start the game like you would normally, for example directly through Steam or Origin

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

Known Issues

There are currently no known issues with the mod.

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses “hacking techniques” such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Contact And Support

If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

v1.1:

  • Fixed compatibility issues with certain mods and tools

v1.0:

  • The y-axis inversion setting now works as intended
  • Updated address system to increase compatibility with modified versions of the game
  • Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)

v0.6 Beta:

  • The camera will no longer move when the player is in a menu
  • The fix will now respect the inversion setting of the y-axis

v0.5.1 Beta – Hotfix:

  • Fixed bug that caused the Steam and retail version to crash on start

v0.5 Beta:

  • The fix should now correctly work with Origin versions from any region

v0.4 Beta:

  • ~~The DLL can now also be renamed and used as xinput1_3.dll. This is to make the fix compatible with other fixes/mods that also use a dinput8.dll for loading~~ (This is can now be achieved via remote loading. See Loading Other Fixes/Mods/Injectors for details)

v0.3 Beta:

  • Patching a supported version to be large address aware no longer prevents it from being detected correctly. This is to ensure that the fix works with certain mods

v0.2 Beta:

  • Added support for retail version of the game

v0.1 Beta:

  • Initial release