NieR: Automata – Input Overhaul Mod v1.1

Download Sources


TL;DR

This mod fixes various mouse and keyboard related input issues in NieR: Automata. Its features include raw mouse input for camera and aim movement, an entirely new crosshair aiming mode, non-standard bindings for dash/evade, pod auto-fire and more.

Quick start guide:

  1. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata"
  2. Start NAIOM-GUI.exe and set the bindings and other settings as desired
  3. Start the game like you would normally, for example directly through Steam

Features

The NieR: Automata Input Overhaul Mod (NAIOM) aims to solve all keyboard and mouse related issues in the game. As many other rough PC ports, NieR was primarily designed with a controller in mind and internally maps keyboard and mouse input to gamepad controls. This leads to various issue, including negative and positive mouse acceleration, as well as weird controls in certain perspectives, e.g. when aiming in side-scrolling mode.

Its features include:

  • Raw mouse input without any acceleration or smoothing
  • Precise sensitivity configuration (calibrated for KovaaK’s SensitivityMatcher)
  • Fixed camera movement in third-person perspective
  • New (optional) crosshair aiming mode for side-scrolling and top-down perspective
  • Completely rebindable standard actions to any key or button combination including additional mouse buttons
  • Non-standard keybindings, such as a dedicated dash/evade and pod fire toggle
  • Full compatibility with FAR mod

Instructions

Supported Versions

This mod is designed for the official version of NieR: Automata on Steam and might not work when used with otherwise modified executables.

Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the file xinput1_3.dll and NAIOM-GUI.exe to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\NieRAutomata"
  2. Start NAIOM-GUI.exe and set the bindings and other settings as desired
  3. Start the game like you would normally, for example directly through Steam

Note that even though the GUI is for configuration only and does not have to be running for the mod to work, it can be used together with the ‘Reload Config’ binding to adjust options of the fly.

Update

  1. Perform a regular installation and just overwrite any existing files

Note that an update retains all configured options unless they have actually been changed or removed in the new version.

Uninstall

  1. Rename or remove the xinput1_3.dll from the folder of the game.

Known Issues

  • In the third-person view the camera might sometimes judder when it is near obstacles, such as walls. This has only partially to do with the mod, since the issue also occurs without it, but might just be more noticeable with it enabled
  • Using the bindings of the mod does currently not change the ingame button prompts
  • When using the new aiming mode the crosshair does currently also activate in situations where the aiming direction is fixed, e.g. in the side-scrolling flying mode
  • The non-standard item switch bindings currently do not work as described in the tooltip when certain items are equipped
  • The mod is currently not entirely compatible with the GeForce Experience overlay, which may not be controllable with the mouse in certain situations. However, the actual functionality can still be accessed by using the corresponding hotkeys

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses “hacking techniques” such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.

GUI Requirements

The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another xinput1_3.dll automatically if it has the name xinput1_3_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a xinput1_3.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a xinput1_3_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Input Bindings

The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.

Modifiers:

Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.

Acknowledgments

I would like to thank Kaibz for his continuous testing during the pre-release development of the mod. Without his detailed feedback and suggestions, creating the mod would have taken even longer than it already did.

Contact And Support

If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

v1.1:

  • The dedicated dodge binding now has the same distance and duration as the double tap version

v1.0:

  • Initial public release
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Quake 4 Tweaker

Download Sources


TL;DR

This mod allows you to change the FPS limit to above 60, fix texture issues on modern hardware, adjust the despawn time of corpses, change the FOV, skip intro videos and force custom display resolutions.

Quick start guide:

  1. Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
  2. Use the Quake4TweakerGUI to change the settings as desired
  3. Start the game like you would normally, for example directly through Steam

Features

The Quake 4 Tweaker is a utility mod for Quake 4 that offers various fixes and additional options for the game. It is easy to install and comes with a GUI for convenient configuration.

Its features include:

  • Properly adjusting the FPS limit to above 60 (e.g. to 144)
  • Fixing texture bugs on modern hardware by forcing high image quality
  • Adjusting the despawn time of corpses
  • Changing the field of view
  • Skipping of the intro videos
  • Forcing the game to use a custom resolution

Instructions

Supported Versions

This mod is designed for the latest, fully patched versions of Quake 4 and might not work when used with older or otherwise modified executables.

  • Steam v1.4.2

Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the zip-file to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Quake 4"
  2. Use the Quake4TweakerGUI to change the settings as desired
  3. Start the game like you would normally, for example directly through Steam

Note that the GUI is for configuration only and does not have to be running for the mod to work.

Uninstall

  1. Rename or remove the dinput.dll from the folder of the game.

Known Issues

There are currently no known issues with the mod.

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses “hacking techniques” such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.

GUI Requirements

The GUI requires the Microsoft .NET Framework 4.7.1 to work; which should already be installed on most systems. If you are having problems starting the program, you can download the required version either through a recommended Windows update (Windows 7 and later) or at Microsoft here.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput.dll automatically if it has the name dinput_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Input Bindings

The GUI allows the binding of an action to an arbitrary combination of keys and buttons on the keyboard, the mouse or an XInput compatible controller. The system purposefully does not restrict conflicts, so multiple actions can be bound to the same key.

Key Names:

In case of the keyboard there might be a discrepancy between the key that was pressed and the one that is displayed. This is because the names are automatically translated based on the keyboard layout by using a Windows function. However, the mod always uses the physical keys as they were used during the creation of the binding, independent of the name that is displayed.

Modifiers:

Modifier bindings can be created by just using the corresponding key combinations. If you bind one action to Space and another another to LCTRL + Space and a third one to LALT + LCTRL + Space, only one of them will be triggered when Space is down, depending on the state of LCTRL and LALT. The system is not restricted to the usual modifier keys ALT, CTRL or SHIFT. Any key or button pressed before another acts as a modifier for the next one. Note that the order of the keys or buttons is only relevant during the binding process to distinguish bindings with the same modifiers. In the above example, Space could be held down and the other actions triggered by pressing LCTRL or LALT afterwards.

Contact And Support

If you like this mod and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

v1.1:

  • Fixed damage calculation issues for certain projectiles at higher frame rates

v1.0:

  • Initial public release

How Wolfenstein II: The New Colossus looks without fog

Since the initial release of the New Colossus Tweaker for Wolfenstein II, I was asked by a few people if there was a way to disable the rendering of the fog, which is prevalent in many levels throughout the game. As in the previous games, there is indeed a way to stop rendering the fog, which I included as an option in the new version v0.2 of the mod. As with the head bobbing, you can use a corresponding toggle binding to switch the effect on or off from within the game.

However, unlike for example Wolfentein: The Old Blood, where the fog was used rather conservatively, the levels in New Colossus were deliberately designed with the fog in mind. Most notably, it has a big influence on how levels are lit. While some areas in my opinion look flat out better without the fog, others arguably look weird or at least very different.

I compiled a series of screenshots to highlight the differences for several areas. You can right click an image and open it in a new tab for a full size version.


The first thing I noticed was how many areas are using fog at least in some way. Even many indoor areas, such as Evas Hammer, use fog to a certain degree; mostly to create light shaft effects, which I often found to be a bit too intense.

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In some areas, such as Venus, the fog actually hides a lot of detail that is almost invisible with the fog enabled.

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Other outdoor areas hide details behind the fog too, but sometimes also backgrounds that are of poorer quality.

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Darker areas often have the most severe differences in appearance. One obvious example is the enigma version of the Mesquite farmhouse.

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There are also levels that are clearly designed with the fog in place and show really weird lighting when it is disabled; for example some New Orleans areas.

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If you want to try it out for yourself, you can find the mod along with additional information on PC Gaming Wiki here.

New Colossus Tweaker

What is this?

This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog.

You can download the mod on PC Gaming Wiki here.

Overview

Description

The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.

The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.

Features

  • Adjust the amount of head bobbing when moving or turning
  • Force the game to always use the dot crosshair regardless of the current weapon
  • Disable rendering of fog

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

  • Steam (uncut version)
  • Steam (German version)

Install

The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\".
  2. Start the NewColossusTweakerGUI.exe to configure the mod as desired
  3. Start the game like you would normally, for example directly through Steam

A few additional notes on the installation:

  • See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name.
  • You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config
  • The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

Configuration

Although the configuration using the GUI should be easy and straight-forward, there are some things to note:

  • The GUI provides tooltips with additional information about a setting
  • You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful

Additional Information

What You Should Know

Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you do not — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable
the bob scaling when necessary.

Contact And Support

If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

v0.3:

  • Added support for the German version of the game

v0.2:

  • Added option to disable rendering of fog

v0.1:

  • Initial public release

Dead Space 2 Mouse Fix

Download Sources


TL;DR

This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.

Quick start guide:

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
  2. Start the game like you would normally, for example directly through Origin or Steam

Features

Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.

This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game’s camera functions.

Its features include:

  • Raw mouse input independent of FPS or VSync
  • Reasonable sensitivity range
  • Same sensitivity in each direction
  • No dead zone for slow movement
  • No additional smoothing or positive/negative mouse acceleration
  • Improved mouse cursor
  • No automatic camera re-center
  • Configuration via the ingame settings as usual
  • Simple installation and usage without any external configuration

Instructions

Supported Versions

This mod is designed for the latest, fully patched versions of Dead Space 2 and might not work when used with older or otherwise modified executables.

  • Origin/Retail
  • Steam

Install

The mod does not make any permanent changes to the game or to Windows and can easily be removed.

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
  2. Start the game like you would normally, for example directly through Origin or Steam

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

Known Issues

There are some short sections in the game where the fix does not work properly, for example the zero-g areas. I am currently looking for savegames close to those locations, so I can investigate the issues.

The fix is also currently not compatible with latest version of ReShade, due to raw input conflicts, which result in the fix not receiving any mouse data.

Additional Information

Antivirus Software

Since this mod consists of an executable DLL file that uses “hacking techniques” such as injection and hooking, it could be classified as malicious by antivirus software. In that case, it might be necessary to add an exception rule to the scanner.

If you lack the trust in random people on the internet — and I would not blame you — feel free to use a meta online virus scanner like VirusTotal to verify the file.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other mods or injectors that are using a wrapper DLL, this fix offers two methods for remote loading of additional files. Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

File method:

The mod will load another dinput8.dll automatically if it has the name dinput8_Remote.dll. Just rename the DLL you want to load accordingly. Using this method will lead to an error if the renamed DLL is not itself a dinput8.dll.

Folder method:

The mod will also automatically load all DLLs regardless of their names in a dinput8_Remote sub-directory. Just create a corresponding folder in the install directory of the mod. This is the only way to load multiple (conflicting) files.

Acknowledgments

I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.

Contact And Support

If you like this fix and want to support the development or show your appreciation with a donation, you can find more information on my website. There you can also find out more about other mods that I have done and means to contact me if you have a question, want to provide feedback, bug reports and suggestions.

Version History

v1.2.1:

  • Fixed Steam version support
  • Fixed a launch issue on Windows 7

v1.2:

  • Updated address system to increase compatibility with modified versions of the game
  • Added support for remote loading of additional DLLs to increase the compatibility with other mods (see Loading Other Fixes/Mods/Injectors)
  • Fixed compatibility issues with certain mods and tools

v1.1 (unreleased):

  • Internal changes

v1.0:

  • Initial public release

Metro Mouse Fix

What is this?

This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.

You can download the fix from PC Gaming Wiki here.

Overview

Description

Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.

This fix removes these problems by acquiring raw mouse input and injecting it directly into the game’s input function.

Features

  • Raw mouse input
  • Same sensitivity in all directions
  • More reasonable sensitivity range
  • No additional smoothing or positive/negative mouse acceleration
  • Configuration via the ingame settings as usual
  • Simple installation and usage without any external configuration

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:

  • Steam/Retail
  • GOG

Install

The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
  2. Start the game like you would normally, for example directly through Steam or GOG Galaxy

See *Loading Other Fixes/Mods/Injectors for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

How To Use

After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

Additional Information

What You Should Know

This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.

Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

There are currently no known issues with the fix.

Acknowledgments

I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

1.2:

  • The fix now respects the vertical inversion setting

1.1:

  • The mouse modifier now works correctly with the weapon popup menu

1.0:

  • Initial public release

CoD: Modern Warfare Remastered Singleplayer FoV Fix

What is this?

This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration.

You can download the fix from PC Gaming Wiki here.

Overview

Description

Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people.

This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game.

Features

  • Option to set the vertical FOV to almost arbitrary values
  • Option to set the FOV scale of the weapon model
  • Simple to install and use
  • Easy to configure via a GUI and ingame bindings

Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version

Instructions

Supported Versions

  • Steam

Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched

Install

The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).

  1. Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"
  2. Start the MWRSPFovFixGUI.exe to configure the fix as desired
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode

A few additional notes on the installation:

  • You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config
  • The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here

Uninstall

  1. Remove the XInput1_3.dll from the game’s main folder.

Configuration

To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip.

There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera.

By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15.

Note that the settings can also be adjusted while in the game by using the corresponding keybindings.

Additional Information

What You Should Know

Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

There are currently no known issues with the fix.

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

v1.0:

  • Initial public release