How Wolfenstein II: The New Colossus looks without fog

Since the initial release of the New Colossus Tweaker for Wolfenstein II, I was asked by a few people if there was a way to disable the rendering of the fog, which is prevalent in many levels throughout the game. As in the previous games, there is indeed a way to stop rendering the fog, which I included as an option in the new version v0.2 of the mod. As with the head bobbing, you can use a corresponding toggle binding to switch the effect on or off from within the game.

However, unlike for example Wolfentein: The Old Blood, where the fog was used rather conservatively, the levels in New Colossus were deliberately designed with the fog in mind. Most notably, it has a big influence on how levels are lit. While some areas in my opinion look flat out better without the fog, others arguably look weird or at least very different.

I compiled a series of screenshots to highlight the differences for several areas. You can right click an image and open it in a new tab for a full size version.


The first thing I noticed was how many areas are using fog at least in some way. Even many indoor areas, such as Evas Hammer, use fog to a certain degree; mostly to create light shaft effects, which I often found to be a bit too intense.

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In some areas, such as Venus, the fog actually hides a lot of detail that is almost invisible with the fog enabled.

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Other outdoor areas hide details behind the fog too, but sometimes also backgrounds that are of poorer quality.

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Darker areas often have the most severe differences in appearance. One obvious example is the enigma version of the Mesquite farmhouse.

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There are also levels that are clearly designed with the fog in place and show really weird lighting when it is disabled; for example some New Orleans areas.

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If you want to try it out for yourself, you can find the mod along with additional information on PC Gaming Wiki here.

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New Colossus Tweaker

What is this?

This mod allows additional tweaking of Wolfenstein II: The New Colossus. This includes options to adjust the amount of head bobbing, forcing a dot reticle and disable the rendering of fog.

You can download the mod on PC Gaming Wiki here.

Overview

Description

The New Colossus Tweaker (NCT) is a small mod that offers additional options for Wolfenstein II: The New Colossus. The goal is to fix issues that prevent people from enjoying the game, as well as to provide quality of life improvements.

The mod is still in its infancy with very limited functionality. It may be extended and improved based on user feedback in the future.

Features

  • Adjust the amount of head bobbing when moving or turning
  • Force the game to always use the dot crosshair regardless of the current weapon
  • Disable rendering of fog

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

  • Steam (uncut version)
  • Steam (German version)

Install

The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder. For example: "C:\Program Files (x86)\Steam\steamapps\common\Wolfenstein.II.The.New.Colossus\".
  2. Start the NewColossusTweakerGUI.exe to configure the mod as desired
  3. Start the game like you would normally, for example directly through Steam

A few additional notes on the installation:

  • See Loading Other Fixes/Mods/Injectors for information on how to use the mod with another fix, mod or injector that uses a DLL file with the same name.
  • You should hear a tweaker loaded message on game launch when the mod was loaded. This sound can be turned off in the config
  • The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

Configuration

Although the configuration using the GUI should be easy and straight-forward, there are some things to note:

  • The GUI provides tooltips with additional information about a setting
  • You can change settings while in the game by using the Reload Config binding. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a tweaker reloaded sound message when the reloading was successful

Additional Information

What You Should Know

Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you do not — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

Adjusting the amount of head bobbing can lead to glitches with the camera in certain situations. This includes issues with the war map, as well as unexpected turns when crawling with the constrictor. Use the corresponding toggle binding to temporarily disable
the bob scaling when necessary.

Contact And Support

If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

v0.3:

  • Added support for the German version of the game

v0.2:

  • Added option to disable rendering of fog

v0.1:

  • Initial public release

Dead Space 2 Mouse Fix

What is this?

This fix makes Dead Space 2 use raw mouse input without any additional smoothing or acceleration. It works with VSync and high frame rates and is easy to install without having to fiddle around with FPS limiters or config files.

You can download the fix from PC Gaming Wiki here.

Overview

Description

Even though the mouse controls in Dead Space 2 are better than in the first one, it still suffers from many of the same issues. Most notably, it has negative mouse acceleration and a sensitivity that is dependent on the frame rate, which leads to inconsistent movement when the performance is not stable.

This fix circumvents those problems by acquiring raw mouse input and injecting it directly into the game’s camera functions.

Features

  • Raw mouse input independent of FPS or VSync
  • Reasonable sensitivity range
  • Same sensitivity in each direction
  • No dead zone for slow movement
  • No additional smoothing or positive/negative mouse acceleration
  • Improved mouse cursor
  • No automatic camera re-center
  • Configuration via the ingame settings as usual
  • Simple installation and usage without any external configuration

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

  • Origin/Retail
  • Steam

Install

The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Origin\games\Dead Space 2\".
  2. Start the game like you would normally, for example directly through Origin or Steam

See *Loading Other Fixes/Mods/Injectors for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

How To Use

After the installation the fix does not require any additional treatment. Just launch the game as usual.

To change the sensitivity just use the ingame settings like you would normally. The fix also incorporates the x- and y-axis inversion settings.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

Additional Information

What You Should Know

This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.

Since this fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you do not — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

The fix currently does not work with the alternate .exe file that removes the preorder/promotional DLC from the Steam version of the game.

Acknowledgments

I would like to thank Kaibz for his detailed bug reports and testing for the v1.0 version of the fix.

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

v1.0:

  • Initial public release

Metro Mouse Fix

What is this?

This fix makes Metro 2033 Redux and Metro Last Light Redux use raw mouse input to solve the issue of different sensitivities for horizontal and vertical movement. It also changes the sensitivity range to more reasonable values. It is easy to install and use and does not require any external configuration.

You can download the fix from PC Gaming Wiki here.

Overview

Description

Even though the mouse input in Metro 2033 Redux and Metro Last Light Redux is quite good, both games apply different sensitivities for vertical and horizontal movement. They also have sensitivity settings that are too high for some players who prefer slower movement.

This fix removes these problems by acquiring raw mouse input and injecting it directly into the game’s input function.

Features

  • Raw mouse input
  • Same sensitivity in all directions
  • More reasonable sensitivity range
  • No additional smoothing or positive/negative mouse acceleration
  • Configuration via the ingame settings as usual
  • Simple installation and usage without any external configuration

Instructions

Supported Versions

Important: This fix relies on the latest, fully patched executables of the supported versions. Older versions or ones that otherwise have been tempered with might not work.

The fix supports the following versions of Metro 2033 Redux and Metro Last Light Redux:

  • Steam/Retail
  • GOG

Install

The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

  1. Extract the file dinput8.dll to your main game folder*. For example: "C:\Program Files (x86)\Steam\steamapps\common\Metro 2033 Redux\"
  2. Start the game like you would normally, for example directly through Steam or GOG Galaxy

See *Loading Other Fixes/Mods/Injectors for information on how to use the fix with another fix, mod or injector that uses a DLL file with the same name.

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

How To Use

After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.

Loading Other Fixes/Mods/Injectors

To increase the compatibility with other fixes, mods or injectors that are also using a dinput8.dll, this fix offers a remote loading feature of additional DLLs. This can be done in two ways:

  • File method: The fix DLL will automatically load a DLL that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote.dll. Just rename the DLL file you want to load accordingly. This is the simplest way if you only have a conflict with one additional DLL
  • Folder method: The fix DLL will also automatically load all DLL files regardless of their name in a sub-directory that has the same name as itself with the postfix _Remote added to it. For example dinput8_Remote. Just create a folder with the corresponding name in the install directory of the fix. This is the only way to load multiple (conflicting) DLLs

Note that there might still be compatibility issues between the different fixes, mods or injectors that have nothing to do with the loading process.

Additional Information

What You Should Know

This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.

Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

There are currently no known issues with the fix.

Acknowledgments

I would like to thank Magmarock (Steam/gog), who requested this fix and supported the development.

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

1.2:

  • The fix now respects the vertical inversion setting

1.1:

  • The mouse modifier now works correctly with the weapon popup menu

1.0:

  • Initial public release

CoD: Modern Warfare Remastered Singleplayer FoV Fix

What is this?

This fix lets you change the FOV of the singleplayer campaign, including the size of the weapon model. It is simple to install and use and comes with a GUI for easy configuration.

You can download the fix from PC Gaming Wiki here.

Overview

Description

Despite being a decent PC version, the singleplayer of Modern Warfare Remastered lacks the option to set the FOV. Even though the default FOV is not as horrible as in other Call of Duty games, it still makes the campaign unpleasant or outright unplayable for some people.

This fix aims to fix this issue by providing an easy and convenient way to set the FOV for the game.

Features

  • Option to set the vertical FOV to almost arbitrary values
  • Option to set the FOV scale of the weapon model
  • Simple to install and use
  • Easy to configure via a GUI and ingame bindings

Important: This fix is specifically designed for the singleplayer campaign and will not work with the multiplayer version

Instructions

Supported Versions

  • Steam

Important: This fix relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched

Install

The fix does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below).

  1. Extract the XInput1_3.dll and the MWRSPFovFixGUI.exe files to the main folder of the game. For example "C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Modern Warfare Remastered\"
  2. Start the MWRSPFovFixGUI.exe to configure the fix as desired
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode

A few additional notes on the installation:

  • You should hear a FOV Fix loaded message on game launch when the fix was loaded. This sound can be turned off in the config
  • The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here

Uninstall

  1. Remove the XInput1_3.dll from the game’s main folder.

Configuration

To configure the fix you can use the GUI application. Remember that you can hover over almost any option with the mouse to get an explanatory tooltip.

There are two FOV settings. The vertical FOV Base and the FOV Weapon Scale factor. The effective FOV is calculated by multiplying these two values. The scaling factor also affects the way the weapon is displayed in addition to the camera.

By default the game uses a base FOV of 65.0 and a weapon scaling of 1.0. For a 16:9 27 inch display I am using a FOV Base of 66.0 and a FOV Weapon Scale of 1.15.

Note that the settings can also be adjusted while in the game by using the corresponding keybindings.

Additional Information

What You Should Know

Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

There are currently no known issues with the fix.

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

v1.0:

  • Initial public release

Prey Interface Customizer

What is this?

The Prey Interface Customizer (PRIC) is a user experience customization mod for Prey (2017). Use a simple GUI to disable individual parts of the UI and notifications sounds. Set UI elements to Dynamic mode to only show them with a hotkey. Bind non-standard actions, such as scrolling through the quickbar or the direct usage of a medkit. Additional options include skipping of intro videos, disabling motion blur or control of the image sharpening amount.

You can download the mod from PC Gaming Wiki here or from Nexusmods here.

Overview

Description

Similar to Dishonored, Prey per default shows a lot of information on the HUD. But contrary to the former game, it does only provide very limited options to customize or disable elements of the UI. Many of those elements can be distracting or outright immersion breaking for some people, especially when they show quite gamy information, such as awareness markers or enemy health bars. Additionally, many of those elements are unnecessary, because the information is already conveyed in other ways. This is especially unfortunate, since there are many details in the animations, the environment and the behavior of enemies that get lost due to the cluttered UI.

Although there already are some great mods out there that let you disable certain parts of the HUD, they usually work on the basis of replacement files. Unfortunately this type of solution is rather restrictive in what can be disabled and also static, because you just replace the HUD texture with a transparent one.

This mod approaches the problem from a different direction and allows fine-grained control over almost all aspects of the UI. Additionally, it provides the option to use non-standard bindings, such as directly using a medkit without having to open the spiral wheel or to scroll through the items in your quickbar. All this is configurable with an easy to use GUI.

Features

  • Control over the visibility of individual UI elements, including the health/armor/PSI bars, objective markers, pickup log, button tutorial prompts, item highlighting, as well as various notifications, such as objective updates
  • Fine-grained settings, such as only disabling side-mission markers while keeping the main-mission markers visible
  • Dynamic UI mode, which shows elements only with a hotkey instead of disabling them completely
  • Options to disable various notifications sounds, such as enemy behavioral cues, objective updates or the ring sound for incoming audio messages
  • Options to change the crosshair style
  • Options to use non-standard bindings, such as scrolling through your quickbar items or directly using a medkit without having to open the spiral wheel
  • Options to skip intro videos, disable motion blur or set the image sharpening amount
  • Includes XInput fix for the controller issues that were introduced in patch v1.05
  • Easy installation and configuration via a GUI

If there is enough demand, there is also the potential of extending the list of features extensively.

Instructions

Supported Versions

  • Steam

Important: This mod relies on the layout of the executable. Although it uses techniques to make it more robust to modifications of the game, it might have to be updated when the game is patched

Install

The mod does not make any permanent changes to the system, the game or the configuration of the game and can easily be removed (see below)

  1. Extract the files of the archive to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
  2. Start the PreyInterfaceCustomizerGUI.exe to configure the mod as desired
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode

A few additional notes on the installation:

  • You should hear a PRIC loaded message on game launch when the mod was loaded. This sound can be turned off in the config
  • The GUI requires the Microsoft .NET Framework 4.6.1 and the Microsoft Visual C++ 2015 Redistributable package; both of which should already be installed on most systems. If you are having problems starting the program, you can download the required versions here and here

Uninstall

  1. Remove all files starting with PreyInterfaceCustomizer as well as the dinput8.dll from the release sub-folder of the game

Configuration

Although the configuration using the GUI should be easy and straight-forward, there are some things to note:

  • The GUI provides tooltips with additional information about a setting
  • You can change settings while in the game by using the Reload Config binding, which is per default set to the '-' key on the numpad. Just change the settings in the GUI as necessary, press save and then use the binding to reload the config in-game. You should hear a PRIC reloaded sound message when the reloading was successful

Profiles

Profiles can be used to create specific configurations for certain builds or to use different control schemes for multiple people who are using the same computer. The check mark on the tab indicates which profile is currently active and being used by the mod. You can also toggle all available profiles while in the game by using the Toggle Profile binding.

On first launch, PRIC will create a set of standard profiles. You can either modify these basic profiles or create as many new ones as you want by clicking the + button on the profile bar. To rename or delete a profile, just right click the tab.

The profile system works on the basis of files. If you want to share a profile with someone else, just copy the file with the corresponding name.

Presets

The mod comes with three standard configuration presets:

  • Default: All UI elements, notifications and sounds are enabled. This should be equivalent to the unmodded version
  • Reduced: Removes UI elements, notifications and sounds that are unnecessary or are already conveyed in other ways. Additional elements, such as objective markers are only visible in the Dynamic UI. This preset is chosen in such a way that it should be usable by an observant player on the first playthrough
  • Immersive: Removes all UI elements, notifications and sounds that are not absolutely essential to playing the game. This preset expects a certain knowledge of the game by the player and is probably not suitable for a first playthrough

Note that these settings are just templates and can be adjusted as desired.

Binding System

The binding system allows you to bind an action to an arbitrary combination of keys and buttons on the controller, mouse or keyboard. The system works reactively. To bind an action, double left click the corresponding box. When the box turns green, press the combination of keys or buttons you would like to assign. The combination is set once any pressed keys or buttons are released.

The mod should work with arbitrary devices that are either mice, keyboards or XInput compatible controllers. In the case of keyboards you should be able to use almost any keyboard key, independent of the keyboard type or layout. The key names are dependent on the layout currently set in Windows. If you are using an English layout, the key names will be in English, while an AZERTY layout will lead to French names. Bear in mind that the key names are automatically determined by using a Windows function and not all keys have pleasant display names.

A few additional notes on the binding system:

  • Keys or mouse buttons that participate in a binding are blocked when the binding is triggered. For example, this allows a binding to open the ability screen with LCTRL+C, while using C for crouch in the ingame settings. Beware that controller buttons are currently never blocked
  • Each key or button pressed before another acts as a modifier for the next one
  • Any key or button can be used as a modifier, not just ALT, CTRL or SHIFT
  • There is no limit to how many keys or buttons can participate in a binding
  • The order you are pressing the keys or buttons in is only important during the binding process to differentiate between bindings that involve the same modifiers. In the game the only condition for a binding to trigger is that all buttons are down
  • To unbind an action double right click the corresponding box

Additional Information

What You Should Know

Since the mod consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the mod uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

There are currently no known issues with the mod.

Acknowledgments

I would like to thank all those people who created the original file replacement UI mods for Prey. Although it is a great game, I would have certainly enjoyed it a lot less without them.

Contact And Support

If you like this mod and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other mods and fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

v1.2:

  • Completely revised the Dynamic UI system. With a few exceptions, all elements should now behave as expected when using the Dynamic UI binding
  • Added Dynamic UI option to control the highlighting/glow of items
  • Added Dynamic UI options to control button prompts in interaction and quick loot windows
  • Added Dynamic UI options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added sound option to control behavioral audio cues of enemies
  • Added sound option to control the ring before an incoming audio message
  • Added sound options to control various notifications, such as objective/task updates, location discovery, item pickups and more
  • Added options to skip intro videos, disable motion blur and set the image sharpening amount
  • Revised the layout of the GUI
  • Fixed various display bugs and crashes

v1.1:

  • The repair icon option does now work correctly
  • The mod does no longer lead to a crash when starting a new game instead of loading an existing save game
  • Buttons bound ingame no longer become unresponsive when using a key binding of the mod

v1.0:

  • Initial public release

Prey XInput Fix

What is this?

This fix attempts to resolve the controller issues in Prey that were introduced with patch v1.05, by forcing the game to use XInput instead of the Steam Controller API by Valve.

You can download the fix from PC Gaming Wiki here or from Nexusmods here.

Overview

Description

While Prey offers good controller support, patch v1.05 introduced various issues. Instead of choosing either XInput or the Steam Controller API based on the user settings, the game always uses the latter. This results either in problems with the movement as well as certain controller settings or in the controller not working at all if the user has disabled the usage of the Steam Controller API in game’s properties in Steam.

This fix re-enables XInput support and forces the game to use it, regardless of the settings.

Instructions

Supported Versions

Important: This fix is is designed for latest, fully patched installation of Prey and will probably crash when it is used with any other version than 1.05.

Install

The fix does not make any permanent changes to the game or the system and can easily be removed (see below).

  1. Extract the file dinput8.dll to the release sub-folder of Prey. For example: "C:\Program Files (x86)\Steam\steamapps\common\Prey\Binaries\Danielle\x64\Release\"
  2. Important: Make sure that you have turned of the usage of the Steam Controller API (see below)
  3. Start the game like you would normally, for example directly through Steam or Big Picture mode

Although the fix forces the game to use XInput, it is necessary to turn of the usage of the Steam Controller API in the game’s settings. This is because the Steam Controller configuration emulates mouse input when using the analog sticks, which overrides the data provided by XInput. To do this, go to Big Picture mode and find Prey in you library. Click Mange Game -> Controller Options and uncheck Use Steam Configuration for Non-Steam Controllers.

Uninstall

  1. Remove or rename the dinput8.dll from the folder of the game.

How To Use

After the installation the fix does not require any additional treatment. Just launch and configure the game as usual.

Additional Information

What You Should Know

This fix is essentially a hack and relies on the layout of the specific executable. There may be crashes or unexpected issues. Feel free to provide feedback so that the problems can get fixed.

Since the fix consists of an executable DLL-File, I could have put any harmful shenanigans in there. You just have to trust me that the file is clean.

If you don’t — and why should you — feel free to use a meta online virus scanner like VirusTotal to verify the file. Be aware however, that because the fix uses “hacking techniques” such as injection and hooking, it could trigger anti-virus software without being harmful.

Known Issues

There are currently no known issues with using the fix.

Contact And Support

If you like this fix and want to support the development or show your appreciation, you can find more information on my website. There you can also find out more about other fixes that I have done and means to contact me if you have a question, want to provide feedback, bug reports or suggestions.

Version History

Beta 0.2:

  • Added support for demo version of Prey
  • Added measures to make the fix more robust to updates of the game

Beta 0.1:

  • Initial release